Xcom 2 Voices Not Working
What makes XCOM 2 stand out is how involved the developers are when it comes to mod-capability.
Firaxis actually released the Unreal Development Kit to help modders create custom content for the game, creating one of the strongest modding communities for any video game out there.
Modding allows for infinite ways to enjoy the game, and there’s a lot to dig into.
If those voice packs were recently downloaded? - then the issue is the new Mod Launcher, that does not work properly like the old Mod launcher and does not properly load the mods. They issued a fix today, but it does not load mods in WOTC version if the mods are compatible for both vanilla and WOTC. Most voice packs are vanilla and WOTC compatible. Solution 2: The XCOM 2 saves are not in the normal XCOM: EU folder, all your saves are in “ Documents My Games XCOM2 XComGame SaveData”. 3) XCOM 2 Not Starting, you might be unable to start the game, some players are encountering some code errors when they try to start the game and for some the game freezes at the intro. To fix this issue.
So there’s always going to be something out there to keep it interesting.
The same is the case with XCOM 2, as most players find that it’s just not possible to zoom out too far. This is especially important as XCOM 2 is mostly made up of careful planning and routing. Better Tactical Zoom Out should help with that, giving a much wider view of the battlefield. XCom 2 (Video Game 2016) cast and crew credits, including actors, actresses, directors, writers and more.
Here are some of the best ones I’ve found so far.
40. Military Camouflage Patterns
With XCOM 2 featuring a variety when it comes to soldier customization, it’s unavoidable that we’re going to want them to look their best.
Military Camouflage Patterns adds tons of options for camouflage configurations, all based on real-life patterns.
These include Australian, Belgian, Irish, and Russian camouflage designs to choose from.
What’s even better about this is the changes work on both armor and weapons.
39. Free the Hood
Free the Hood further adds to your options, this time focusing on facial customization.
Getting the exact look in vanilla isn’t easy, since multiple facial customizations couldn’t be used at the same time.
Why can’t your soldier smoke his cigar even with a hood on? Or why does wearing a helmet suddenly mean your soldier no longer needs that eyepatch?
This mod simply makes it possible to stack facial customizations, so you won’t be limited in terms of how you want your soldiers to look.
38. Custom Face Paints
Nothing makes a soldier look more battle-ready than having that badass thick black line under their eye.
Soldiers and face paint, is there a better duo?
And whatever the reasons may be, you’re definitely going to want this in XCOM 2.
Custom Face Paints adds 20 custom face paint designs into the game.
Your soldiers will be looking scarier than ever with any of the options available here. The mod even includes a texture for the famous Braveheart face paint pattern, which is cool too.
37. Capnbubs Accessories Pack
Need more customizations? You can’t go wrong with Capnbubs Accessories Pack.
One of the more popular soldier customization mods out there, Capnbubs Accessories Pack adds a ton of options for head accessories, including helmets, facemasks, caps, and more.
What’s great about this mod is that the textures try to stay close to the original XCOM art style, so everything fits in perfectly with the base game.
Another cool thing is that the mod still gets updated pretty often, with new accessory options being added in from time to time.
You’re definitely going to be spending way too much time in the customization menu with this one installed.
36. CX Praetor Armor
With any mod-capable game, you’ll find mods that pay tribute to other popular video games, movies, or public figures.
That’s cool for players, since who doesn’t love infinite crossovers?
The CX Praetor Armor mod fits that category perfectly. It adds the option to use Doomguy’s armor from Doom 2016.
Who wouldn’t want to use one of the most iconic shooter characters in any game?
The pack comes with tintable armor sets for male and female characters, along with other customizable options like transparent or non-transparent visors.
35. CP Halo Spartans
Next up is the CP Halo Spartans pack, making it possible to include some of the known Spartans from the popular Halo video game series in your roster.
The pack currently contains 10 of the known Spartans including Linda, Fred, Kurt, and of course John.
Most of their armor will look similar, as they mostly use Mjolnir Mark V.
What’s cool about this mod is that their faces were actually recreated with XCOM 2 textures to make them look as close to the base game as possible.
Each Spartan comes with a completely unique bio as well, so it’ll actually be as if you’re playing with XCOM 2 with Halo Spartans in your squad.
34. Star Wars Galactic Republic Armory
Of course, any mod list referencing pop culture wouldn’t be complete without a Star Wars mod.
Star Wars Galactic Republic Armory adds almost 600 unique cosmetic options based on Star Wars models.
The pack includes armor sets for Storm, Clone, Snow, and Jungle Troopers – basically any Republic model you can possibly think of.
It’s actually a remastered compilation of 5 previously released Star Wars armor packs, so this is the most complete set you can get.
33. Uniforms Manager
Now that you’ve added an overwhelming number of options to customize your soldiers with, you’re going to want to get Uniforms Manager to match.
Uniforms Manager is a quick and easy way to save uniform combinations, allowing you to name each outfit for easy access later.
If you’re anything like me, your OCD probably dictates that soldiers of the same class should be dressed similarly.
Well that’s easy enough to manage here!
32. Arnold (Arnie) Schwarzenegger Voice Pack
Beyond cosmetic upgrades available for XCOM 2, some modders even went so far as to make audio customizable as well.
This mod actually changes your soldiers’ voice samples to Arnold Schwarzenegger quotes.
Quotes are taken anywhere from The Terminator, Predator, Commando, Total Recall, The Running Man, and Kindergarten Cop.
So I’m not so sure how relevant each sample will be… but funny is better than nothing, right?
Regardless, it’s a lot of fun to imagine that Arnie is actually in your roster.
31. Deadpool Voicepack
Another sound mod that’s good for taking a break from all the seriousness of the game – the Deadpool Voice Pack.
The pack contains 420 different voice clips from the Deadpool films, providing comic relief just when the battle starts to get pretty tense.
What’s cool here is that the quotes have actually been placed to match in-game scenarios.
So what you’ll be hearing will mostly be relevant to what’s actually happening in the game.
30. Darth Vader Voice Pack
The James Earl Jones portrayal of Darth Vader has become so iconic over the years, there’s just no reason to skip over this mod.
It adds 110 quotes from the film series, which can be used to replace male voices in the game.
The chance to hear Vader speak “as you wish” while commanding your soldiers, or “I want them alive, no disintegration” just before an attack… it’s just too good to pass up.
His taunt of “perhaps you’re not as strong as the emperor thought” can even work as motivation to make better decisions on the battlefield.
29. Mark Hammil Joker Voicepack
Another undoubtably iconic voice performance is Mark Hammil’s Joker.
I don’t know about you, but even with the recent Joaquin Phoenix portrayal (good as it was) Mark Hammil’s voice is still the one I hear whenever I think of the Joker.
The mod includes over 650 Joker lines, with name and location references removed. So you won’t be hearing anything about Batman here.
28. Better Tactical Zoom Out
Once you finally get past the character customization menus, you’re going to want some quality of life mods to keep things interesting.
As with any top-down strategy game, camera options are almost always going to become an issue.
The same is the case with XCOM 2, as most players find that it’s just not possible to zoom out too far.
This is especially important as XCOM 2 is mostly made up of careful planning and routing.
Better Tactical Zoom Out should help with that, giving a much wider view of the battlefield.
27. Free Camera Rotation
Sometimes zooming out just doesn’t cut it.
Being a tile-based game, it can be important to maximize your limited movements per turn.
While the base game allows you to rotate the camera in 90-degree angles, sometimes it’s just not good enough to get a clear look at your destination, and what possible threats might be in your way.
Free Camera Rotation fixes that, granting completely free control of camera angles in the game.
You’ll be able to make smaller adjustments, in 45-degree angles, or even freely rotate the camera to get any visual you wish.
26. Stop Wasting My Time
Strategy games can get quite repetitive over time.
Especially when the same animations play over and over for each action.
Sometimes you just want to get things going a bit faster.
Stop Wasting My Time is the perfect mod for that.
What it does is basically removes most of the unnecessary time-wasters in the game, from the 1-2 second pauses after shooting, to the unnecessary enemy cinematics scattered throughout.
It doesn’t have any impact in terms of what you’re supposed to see, so you don’t have to worry about missing anything important.
25. Evac All
Keeping with the theme of avoiding repetitive gameplay, it just doesn’t make sense that evacuating your units has to be done one by one.
If you’ve gotten all your soldiers into the active evac zone, why would you have to command each to evac one at a time?
Evac All is the solution.
Now you can evacuate all units within the evac zone with one quick click of a button. Easy!
24. Overwatch All/Others
Similar to the Evac All mod, Overwatch All/Others is also designed to save some time by avoiding repetitive commands.
It just becomes tedious to have to put each soldier on overwatch one at a time.
The mod adds two new options, allowing you to put all soldiers on overwatch with one click, or to put everyone other than your selected soldier on overwatch.
Not only does it save time with fewer commands, but you’d be skipping the mandatory pauses at the end of each turn as well.
23. ShowMeThePersonel
Preplanning for your missions is important in XCOM 2, and you’re pretty much always going to want the right soldiers for the job.
ShowMeThePersonel makes that a much simpler task.
This mod gives you the option to hover soldiers to see stats, XP, and other useful information.
With all the necessary details much easier to see, you’ll have the best squad members picked out every time.
22. ShowMeTheSkills
Another one from modder ²²², who also gave us ShowMeThePersonel – ShowMeTheSkills makes it much easier to find information as well, this time focusing on skills and perks.
Coming back from a mission with wounded soldiers, it’s inevitable that you’re going to maximize your bench roster in XCOM 2.
Having assigned different skills and perks across your roster, it can get tedious to find who you assigned what to.
ShowMeTheSkills makes it easy, displaying skills for each soldier in the squad selection menu.
Now you won’t have to go through multiple menus to find that information anymore.
Much faster deciding who gets what equipment and whatnot.
21. Show Enemies on Mission Planning
As the saying goes, knowing is half the battle.
This applies to XCOM 2, since knowing what you’ll be up against allows you to prepare better by choosing the right skills and equipment for each battle.
Show Enemies on Mission Planning is a small mod that will save you a lot of time by displaying the enemy types and quantities detected by the Shadow Chamber, all directly in your Mission Planning screen.
The information is available in the Geo screen, but who wants to keep going back and forth just to check if everything fits?
20. Blackmarket Usage
Games with market mechanics always tend to be a bit intimidating.
If you’re anything like me, you eventually become the hoarder you never thought yourself to be, refusing to let go of any items in case they might come in handy later on.
XCOM 2 is no different with its Black Market feature, where you can go to sell items you no longer need.
The Blackmarket Usage mod should come in very handy when you’re selling your crafting items, as it basically tells you exactly what you can give up.
If an item is completely useless, you’ll know.
If an item can be used to craft things, you’ll be told what they can be used for and how many pieces you’ll need.
It makes navigating through the black market much simpler than it has to be.
19. Show Health Values
Just reading the name of this one, you might be thinking it’s probably something you won’t even need.
You might be thinking “there’s nothing wrong with the health bars anyways, so what’s this all about?”
Well yeah, early on the health bars aren’t an issue.
But as you progress through the game, your soldiers improve. And your enemies do as well.
In the later stages it can become quite tedious to count those tiny little health bars to know exactly how much health someone has.
Show Health Values adds a simple numerical display of remaining health vs. total health to each unit. Very handy.
You’ll never want to play without it, I assure you.
18. Stabilize Me!
If you’re not too concerned about adding a tiny little modification to the gameplay mechanics, Stabilize Me! is a great addition.
It’s inevitable that some of your soldiers are going to be severely injured during battles.
It’s left to your medics to get them up and fighting again.
But everything pretty much falls apart when it’s your medic that gets downed in the middle of combat.
Stabilize Me! adds a neat little feature that let you make use of the fallen soldier’s medkit to patch him up.
Basically, as long as the fallen unit has a useable medkit, you’ll be able to use that one to get him up.
Even when your other units don’t have any available.
17. Perfect Information
XCOM 2 being a tile-based game plays out like a tabletop game when it comes to combat.
This means that much like rolling a pair of dice, attacks have different percentage chances of being successful, along with critical and dodge probabilities.
In XCOM 2, these details aren’t readily available.
And that’s where Perfect Information comes in.
It gives you information like hit, crit, and dodge percentages that wouldn’t normally be displayed.
This is especially useful for attacks taken from overwatch, where this information is super helpful.
16. Gotcha (Flank Preview Evolved)
A huge part of strategizing in XCOM 2 is positioning your soldiers to successfully attack enemy aliens.
As you move around levels and learn more about how combat works in the game, you’ll find that flanking is a huge part of that.
You’ll have to maneuver your squad to get tactical advantages over your enemies, considering line of sight against environmental obstacles around the map, and sometimes it’s not as simple as you might think.
Gotcha is a mod to help with all of this.
It turns the little red icon next to enemy health bars yellow when you hover any tile that allows you to flank the enemy.
It may seem like a small upgrade, but most players consider this to be something they can’t play without.
15. New Target Icons
Further improving on Gotcha, the New Target Icons mod makes it easier choosing where you move your soldiers around the map.
New Target Icons basically adds icons for different target types beyond XCOM, Alien, and Advent, making it easier to position your soldiers.
The icons give you a better idea of who should be attacking which enemy, so you’ll be able to make better battle strategies with that information in mind.
14. Tactical Kill Counter
Character customization plays a big role in XCOM 2.
Soldiers level up as they gain experience in combat as well.
You’ll inevitably end up favoring some of your soldiers more than others, grinding to level them up to the tippy-top.
Tactical Kill Counter is a brilliant mod to help with this process, displaying how many kills each unit has accumulated along with how many more kills they need to be promoted to the next level.
This is useful in the early game as well, since you’ll be able to identify which of the newbies racked up some kills during battle.
13. Free Reload
Here’s a small mod that will prove useful during battles: Free Reload by tjnome.
Certain weapon components in XCOM 2 grant your soldiers with free reloads.
And strangely enough, these aren’t displayed during combat.
All Free Reload does is adds an icon in the skills portion of your UI, so you’ll easily be able to tell if you have any available free reloads remaining.
12. After Action – Days Wounded
Another small mod here that’ll be a big help in terms of analyzing your After Action Reports.
Days Wounded gives you more information to go by after battles are done.
In addition to how badly each soldier was wounded, it will tell you how many days they’ll be out for, based on the injuries they sustained.
Super handy time save.
11. Upgrade Reminder
If you tend to forget to actually use the things you find during missions, Upgrade Reminder is a good mod to have.
It adds little icons in the Mission Preparation menu that say if any soldiers in your squad are eligible for upgrades.
Be it a weapon upgrade module or whatever else, you’re going to want to get those upgraded as soon as possible.
A simple quality-of-life mod to manage your squad a little better.
10. True Retroactive AWC
The Advanced Warfare Center is the base game’s built-in feature where your soldiers can earn random perks, but it isn’t without its flaws.
How it works is that recruited soldiers are given a random perk if you already have the AWC built. Or all soldiers are given random perks when you build it.
The problem stems from the fact the random hidden perks are assigned to be activated in a specific soldier level.
If your soldier receives a perk for a level he hasn’t reached yet, then it activates once they hit that level.
Here’s the rub: picking up a perk meant for a level lower than his current level. This would mean that the perk would never be activated. Frustrating stuff!
Well this mod is the only fix you need.
9. True Concealment
One problem with concealment is that sneaking around still consumes time during missions.
The mission timer is also a big part of how combat plays out, and this was likely designed on purpose.
Some players might even say that mods affecting the mission timer are a bit of a cheat.
But True Concealment is also said to be the most fair modification to the mission timer.
Here’s how it works: the mission timer doesn’t run down while you’re hidden from enemy sight, making stealth gameplay all the more rewarding. Not too cheaty, just helpful.
8. Elerium Grounds
Once you reach mid-to-late game in XCOM 2, Elerium becomes a rare commodity. And shortages are almost unavoidable.
This makes it virtually impossible to maximize the Proving Ground, leaving you to fall behind on some powerful equipment upgrades.
Elerium Grounds seeks to remedy that by giving the ability to craft your own Elerium Cores.
You’ll have to complete the necessary research before you’re able to do so, but it’s well worth it.
With this mod you’ll be able to upgrade the Spider and Exo suits with research as well, so they can stay useful towards the later stages of the game.
7. XCOM 2: Tactical Co-Op
There’s also a lot of mods when it comes to actually adding to the base game, or even changing the gameplay completely.
To start off on this path, we have XCOM 2: Tactical Co-Op.
This is actually a mod created by the makers of XCOM themselves, allowing you to experience the game in multiplayer mode.
If you’ve got a friend who’s as into XCOM as you are, this should make for some good fun for the both of you.
6. More Maps Pack
Another good way to keep the game interesting is by spicing up the level design.
More Maps Pack lets you do that, adding more configuration options and elements to the world builder of XCOM 2.
This makes for more variation when it comes to the procedurally created levels.
Changing the map configurations might seem like a minor change. But you’d be surprised how big of an impact this has on combat.
5. Additional Mission Types
Additional Mission Types is another mod that keeps the game interesting. Especially when you feel like you’ve seen everything the base game has to offer.
It introduces a few new mission types to the campaign, like defense missions and VIP rescues among others.
Certainly a great way to keep the campaign mode fresh as you’ll be playing through new scenarios.
4. Long War Alien Pack
Mixing it up in terms of enemy types is also a solid way to keep you on your toes.
The Long War Alien Pack introduces over a dozen new enemy types, each with their own abilities and strengths.
Some enemies will be incredibly strong, while others will be sharpshooters from a distance – whatever it is, prepare to encounter unfamiliar baddies.
3. Long War 2
If you’re looking for more of an entire overhaul, you might want to look into the whole Long War mod for XCOM 2.
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Pavonis Interactive’s Long War for Enemy Unknown was one of the major reasons Firaxis expanded on the second game’s mod capability, which in itself is pretty indicative of how good it is.
They’ve come back with Long War 2 for XCOM 2, adding tons to the game like a longer campaign, new classes, a wider range of customization options, and much more.
Check it out for yourself and see what you think!
2. Guerrilla War
Guerilla War is one of the less popular overhaul mods, but it’s certainly worth a peek if you’re a hardcore XCOM 2 player.
It drastically changes combat mechanics to make things a bit more challenging.
So if that’s what you’re after, I would recommend giving this a try.
It also includes an interesting play on the mission timer, where Advent has unlimited reinforcements. This means lingering in a battle for too long will just get you beat from the sheer number of enemies that come your way.
1. A Better ADVENT: War of the Chosen
Now if you’re seriously looking for a more challenging XCOM 2 experience, without changing much of the gameplay, A Better Advent is the mode to try.
Much like a new game+ mode, A Better Advent introduces around 60 new enemy types to start.
While none of them are overpowered, you may find yourself struggling to find weak spots or defensive strategies for some of the new abilities they have.
The mod also features an improved AI, so enemies will be much smarter too.
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XCOM 2 |
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Developer: Firaxis Games This game has unused animations. |
This article is a work in progress. ..Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
This needs some investigation. Discuss ideas and findings on the talk page. Specifically:
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To do:
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This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. |
The aliens have taken over the world! Politely convince them to jog on.
- 2Unused Animations
- 3Unused Models
- 4Unused Sounds
- 4.2Enemy Intros
- 4.3Alien Autopsy
- 5Unused Sprites
- 5.6Other Things
- 6Unused Textures
- 8Other Strange Things
Unused Easter Egg
Present in the SDK is an audio file named 'S_Alt_Valhalla_Council', with an accompanying audio cue ('S_Alt_Valhalla_Council_Cue'). It's a voice clip of the Spokesman reciting a particular line of dialogue from Mad Max: Fury Road.
'I myself will carry you to the gates of Valhalla, Commander.. you will ride eternal, shiny and chrome!'
Unused Animations
MEC Melee Attack
ADVENT MECs have an animation for a melee attack. It's similar to the Andromedons' animation, but not exactly the same.
Kinetic Strike
Chryssalids have an animation of them being punched back far, far away, as if they were hit with the Kinetic Strike module. This is even referenced in the animation's name.
Default Animations
The Andromedon has an animation of it in a T-Pose, with the only thing moving being its air compressor. Probably used for testing.
Unused Models
Rendering Models
The ADVENT MEC has an unused model located inside AdvMEC_M2_SF called AdventMEC_RenderPose. It's the model for the MEC, but posed for its rendered image. Obviously it was used for making said rendered image, but why it was left in the game?
Andromedon and Chryssalid both have preposed models though their names don't mention 'Render' at all. Andromedon is split into a model for each material on its combined model, Body, Alien, Glass Clear, Glass Green and Weapon. Interestingly, Andromedon's weapon here isn't the same as the weapon it has in the final game, suggesting these renders are from earlier in development.
Chryssalid has two models unlike the MEC and Andromedon; Chryssalid_Attack and Chryssalid_Idle. While the idle pose was used for the final render, the attacking pose was left in probably because it was a choice between which one would be rendered.
Muton is the same as Chryssalid, having two models, one idle and one attacking. The idle pose is used for the final render. However, the Muton doesn't have a pre-posed weapon here.
Viper also has three static models dedicated to rendering. An attack model, an idle model (Simply called ViperPose) and Viperbits, which consists of the Viper's head with her tongue out and her eyes above her head. It may have been used for switching over the pre-posed Viper's head without having to re-pose the rigged model again with its tongue out. Like Muton, Viper doesn't have a weapon here.
Den Mother
Technically used in-game, Den Mother's model can be found in the game files under the name DenMother.UPK or CIN_DenMother_SF.UPK. Although she does appear in a pre-rendered cutscene, her model and textures are still present within the game despite not actually being used during gameplay.
Unused Weapon
The .UPK file for the Magnetic Pistol contains a model and textures for a SM_AdvPistol (which can also be found in AdvPistol_SF.UPK). implying that ADVENT Forces could use pistols. Interestingly, a render for the ADVENT Officer on Feral Interactive's website shows it holding said pistol!
Mod_Cryssalid
A directory listed as Cryssalid_SF.UPK (Notice the lack of an 'H' in Chryssalid) has a static model called Mod_Cryssalid. It's the same model as the Enemy Unknown Chryssalid but with 'whiskers' coming from the side of its head. Due to the whiskers and the different texture of the Chryssalid, it resembles the concept art of the Chryssalid in Enemy Unknown by Piero McGowan.
ADVENT ACV
There's an unused enemy in the files called the ACV. It's a large tank with a turret on top that was likely supposed to be used for 'retaliation' missions. The model has stationary and destroyed versions and even bones! However, the rigging seems to be incomplete. The ACV has animations. Mostly of it moving around and shooting. However, it has animations for it entering and it exiting, suggesting that the ACV could have been used as a land version of the ADVENT Dropships.
The Speaker (sort of)
The Speaker has a model under the name of CHR_Speaker_REF. While the clothes somewhat resemble the Speaker's, its head and hair look nothing like the final Speaker model. It also lacks textures and eyes as well, not to mention its high polygon count.
Unused Sounds
The real Enemy Unknown is just how much sound is unused inside of the game.
The Commander speaks!
The Commander (yes you, the mute) actually had lines earlier on in the game! He sounds quite a bit like Shen from EU. May have been removed to allow the player to fit their own role as the Commander than to have the game define who the Commander is.
Enemy Intros
Advanced/Elite
Advent Troopers, Officers, Shieldbearers and Stunlancers have audio for encountering their upgraded versions. The audio is never used, perhaps due to how useless introducing the same enemy again is. Curiously, Shieldbearers have three audio files like the other enemies but in-game, Shieldbearers only have one upgraded form instead of two.
There's no new audio for the ADVENT MEC however.
Turrets also have additional audio for upgrades, with it suggesting that the upgraded turrets would shoot two times in a row.
Other Aliens
Drones, Synthoids and ACVs all have audio files introducing them. Just a few sentences said by Shen.
Witches
Lines for Tygan talking about 'Witches' can be found in-game. While 'Psi Witch' is the working name for the Avatar enemy, this suggests that at some point, Witches would be a common enemy, complete with upgraded versions of themselves.
Codex and Avatar Intros
While the Codices and Avatars have their own respective intros, they also have audio for formal encounters instead of for when they appear after skulljacking.
Alien Autopsy
Kings and Queens
Autopsy lines for Archon Kings, Viper Queens, and Berserker Queens can be found in older versions of the game's SDK. Archon Kings could pick up soldiers and drop them, Viper Queens can shoot fire instead of poison and Berserker Queens are described to be 'armored' and emit pheromones which possibly boost surrounding aliens' stats. These aliens do later appear in Alien Hunters, although the Viper Queen has been replaced by an ice-breathing Viper King instead.
As of the release of Alien Hunters, these files are still listed, but no audio data seems to be present.
Leftovers
Certain sounds from Enemy Unknown are still in the game, perhaps for testing. It's mostly confined to soldier voices, but interestingly, MEC Trooper voices are leftover as well!
Music from EU is also leftover, possibly before an actual original score for XCOM 2 was made.
Unused Sprites
To do: More information about other unused images here. |
UILibrary_StrategyImages_SF.UPK is filled with all sorts of oddities removed from the game.
Leftovers
Many graphics from Enemy Unknown can be found within said file. Room previews, autopsies, research and interrogations are present, although any enemy that shares the name with an enemy from Enemy Unknown has their autopsy image replaced with the one used in XCOM 2.
Officer Training School
ChooseFacility_OTS is a render of an unfinished room with headless soldier models using equipment at the back of the room. The name OTS refers to the Officer Training School in Enemy Unknown where squad upgrades could be purchased. The OTS may have served the same purpose here but was replaced by the Guerilla Tactics room.
Additional Rounds
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: What are the Flechette, Needle and Stilleto rounds intended for? |
There are five inventory icons for unused ammunition in the game. The items are inaccessible, even when trying to add them into the game with the command console, implying that they're not coded into the game.
Falcon Rounds: Unknown purpose, though its sprite was used to represent Venom Rounds in the XCOM 2 Avenger preview.
Flechette Rounds:Unknown purpose.
Needle Rounds:Unknown purpose.
Redscreen Rounds: The name suggests it was most likely an upgrade for Bluescreen Rounds.
Stilleto Rounds:Unknown purpose.
Additional Armour
There's less unused armour than ammunition, but most of the possible uses for them are used by different armour in-game.
Flame Sealant and Heat Absorption: Both very likely reduced fire damage, a role which is taken in-game by the Hazmat Vest.
Scorch Circuits: Probably the same as Hellweave considering Hellweave's effect is 'Scorch Circuits'.
Additional PCS
Only one additional PCS is in-game. A PCS that was used for boosting your soldiers' Psi stat. May have been removed because of how 'overpowered' the ability to easily boost your soldiers' Psi was.
Other Things
Embryonic Advent?
Under GOLDTECH (Story progressing research), there is a bizarre graphic called 'Embryonic Advent'. It resembles nothing aside from a strange, patterned marble, and the graphic itself doesn't even match any other GOLDTECH image. It may have been used for researching the origins of the ADVENT Troops but was scrapped somewhere along the line.
Disabled ADVENT Rifle
An icon for a broken Magnetic Rifle can be found, but the same image for the broken Magnetic Rifle can be found again under the name 'Inv_Disabled_Advent_Mag_Rifle', suggesting that ADVENT Troopers could drop broken versions of their rifles. For what purpose this was intended is unknown. Strangly, the item here has barely any resembelance to the Magnetic Rifle and looks more like the Mag Cannon.
Dust and Slag
Elerium Dust and Twisted Slag can also be found. They may have been used as 'destroyed' versions of Elerium Crystals and Alien Alloys, but it's currently unknown if this was their purpose.
Heavy MECs
ADVENT Heavy MECs have their own corpse sprite, suggesting that heavy MECs would be standalone from the regular MECs.
Unused Textures
Juvenile Chryssalids
Chryssalids have an unused texture inside Chryssalid_SF.UPK. The texture is what a newborn Chryssalid would have looked like; presumably it would have been used for when Chrysallids are born from their cocoons but it's never seen in-game. A similar (though not identical) appearance was used in the Tactical Legacy Pack campaign 'It Came From The Sea' under the similar name of Neonate Chryssalids.
Commander's Avatar and Damaged Avatar
Xcom 2 Voices Not Working Alone
Like Den Mother, the Commander's Avatar and Damaged Avatar textures are technically used in-game, but only for pre-rendered cutscenes. It's strange that the texture for the Commander's Avatar isn't used in-game, but perhaps it was an oversight.
Gore Texture
A texture remains in-game of the wound that could be seen on the ADVENT Officer during one of the cutscenes early on in the campaign. Its name obviously makes sense since it's a texture of an ADVENT Head with a massive gash at the back of their skull.
White Stunlancers
An unused material in the SDK has ADVENT Stunlancers with white colors instead of their dark denim blue colors seen in the final game. Likely would have been used for the scrapped third tier of Stunlancer mentioned above in the Enemy Intros section.
Forged Sectopod
Sectopods also have a white material. Under the name 'Forged', the white Sectopod could have been an upgraded form of the Sectopod or a special version used for the ADVENT Forge. Either thought is equally terrifying. Interestingly, the Forged Sectopod has its own MSK texture with more blue being in the areas where it's white on the model.
Icons
Strange, useless icons of enemies remain in-game. Enemies from Enemy Unknown are just in-game screenshots but enemies new to this game use their concept artwork. Strangely, there's an icon for a Drone that resembles nothing from any game. Perhaps it was to be the design for the Drone in XCOM 2?
Unused Videos
There are a handful of cinematics inside of the 'Movies' folder of the game that are unused.
Xcom 2 Voices Not Working Ps4
1080_PropLoad_001.BK2: A loading screen depicting an eye watching over a city like the posters in-game. Unlike the other loading screen videos, this one actually has sound!
CIN_CouncilLoop.BK2: A video of the council spokesman from Enemy Unknown. Obvious leftover.
Xcom 2 Voices Not Working Xbox One
CIN_TP_BroadcastTruth_Engineering.BK2: A video of Shen using a computer saying 'Closing to be within range, attempting access!'. Shen doesn't have any facial movement in this video. It was probably supposed to be used for the ADVENT Network tower mission.
CIN_TP_DarkVolunteer_pt2.BK2: Copy of CIN_TP_DarkVolunteer_pt2a/b. However, this one uses generic pre-rendered soldiers instead of your own in-game soldiers.
CIN_TP_WelcomeLab.BK2: An earlier version of the normal welcome video for the lab. It uses different shading and for some reason has numbers constantly ticking at the bottom left of the screen. Tygan's facial movements are nonexistent during this video, although his voice is present unlike the normal version.
CIN_TP_WelcomeResistance_Short.BK2: An entirely different version of the resistance introduction video. The Spokesman has different clothing, and it takes place in an entirely different room. The audio from this video is the same as the audio used when introducing the Spokesman in the XCOM 2 Avenger trailer interestingly enough.
CIN_TP_WelcomeResistanceSpokesman.BK2: Copy of CIN_TP_WelcomeResistance without any music and only the Spokesman's voice.
Other Strange Things
What's my name again?
The ADVENT Officer seemed to have had an 'identity crisis' earlier on in development. The Officer is referred to in the game's file system as the 'ADVENT Captain'. Even the additional introductions and unused autopsy blurb refer to the Officer as the Captain!
The X-COM series | |
---|---|
DOS | UFO: Enemy Unknown • X-COM: Apocalypse |
Windows | X-COM: Apocalypse • XCOM: Enemy Unknown • XCOM 2 |